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Volatility VS Rigged


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So, I've been slotting for quite some time.

Nowadays, most providers "claim" their games are volatile - however, very little providers can actually achieve this.

NoLimit City gets full marks, as almost all their games are VOLATILE - and what I mean by that is, you see no patterns in their games, every spin could be something completely different.

Play n Go sadly gets no marks. Almost all of their slots are just RIGGED or PRE-DETERMINED. When I play Wild Frames, Reactoonz or even Rise of Olympus I can tell you exactly what's going to happen. So predictable. Not volatile.

Think these providers need to learn a bit from NLC - by far the best provider out there!!

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Slotspinner is absolutely correct, though to clarify further;

 

Volatility only refers to potential payout scale the game is set to - it identifies whether the game is more likely to pay small wins frequently (low volatility) or big wins infrequently (high volatility).

 

Your chance of landing a winning spin is instead determined by the games RNG - as a side issue, it is a debated topic whether any RNG software can ever be designed to be truly random, though from our small, finite perspective that's just academic anyway. Certainly after lots of play, it is easy to start seeing patterns and start believing it's scripted, but patterns will appear within random results and mathematically it almost wouldn't be random if they didn't!

 

Casinos are very keen on making sure RNG isn't throwing out pre-determined spins as that's the surest way for them to lose money if people can suddenly tell what's going to happen.

BUT casinos are happy for this myth to continue as if people do believe a game has a pre-determined script/isn't random they tend to keep betting more money for longer, especially during losing periods, as they mistakenly believe they have an advantage; whereas if people genuinely know & believe a game is random, they're less likely to continue playing once they start losing as they don't feel they have any advantage - and casino's don't make so much money when people gamble sensibly!

 

Edited by dagreenblazer
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On 22/02/2022 at 09:58, Slotspinner said:

Volatility and predetermined has nothing to do with each other though.

Also 99% of games are predetermined and all of Nolimits are as far as i know

Look mate, I get your argument here. But how many times have you played reactoonz where it dicks you at the end (you know it's coming) or played wild frames and it dicks you with the second wild card, or play tome of madness and you know it's going to throw the wilds/books in the corners and miss. Pre-determined to the point where it's actually sickening.

With most other providers, it's more subtle even if it's pre-determined.

Makes me want to never play Play n Go again. 

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52 minutes ago, DStan1991 said:

Look mate, I get your argument here. But how many times have you played reactoonz where it dicks you at the end (you know it's coming) or played wild frames and it dicks you with the second wild card, or play tome of madness and you know it's going to throw the wilds/books in the corners and miss. Pre-determined to the point where it's actually sickening.

With most other providers, it's more subtle even if it's pre-determined.

Makes me want to never play Play n Go again. 

No one is disputing that Play n'Go can do much better with their game design and improve on the 'perceived randomness' of their games.

But you're confusing what pre-determined and volatility is. They don't correlate with each other.

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Grid games like eg. Reactoonz, Wild Frames, Jammin' Jars, The Shadow Order or Star Clusters - just to name a few - will often be perceived more "scripted" than a traditional reel slot - because they are!

Push Gaming for instance puts it this way in their game rules for Jammin' Jars/The Shadow Order:

"Due to the complexity of the potential outcomes of this game, some hypothetically possible results have been prevented in order to create a well-balanced and enjoyable payout structure within the specified RTP"

In other words, the game play is 100% pre-determined, you are just drawing numbers from the very large - but finite - pool of possible outcomes decided in advance by the provider, in this case Push Gaming.

I would imagine something similar is the case for Play 'n Go grid games, meaning you'd probably notice certain repeating patterns, if you're playing them a lot.

I generally don't like grid games, especially Star Clusters from BTG seems super scripted to me, but maybe the providers have to do it this way due to the complexity of the games. Or maybe it's just lazy programming?  

Edited by StallCation
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