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gubbenscf

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Everything posted by gubbenscf

  1. This is my entry, played on Leovegas, payout 500x (0,2e stake). Feedback: After having played it for roughly 400 spins and some bonus buys (only max buy), I rate it 7/10. It is a typical modern pop-slot with elements from old cherry pop and hippo pop (+2 spins). Shortly, it is a decent slot offering the max buy instead of melting players' minds on the wheels. Otherwise, nothing new or that special about it. Good upgrades on the visuals and audio though. In my attempts, owing to the fact that I hate those visually rigged wheels (showing 50% chances for success), I chose to buy only max levels that regularly returned 33% of the buy and one returning four times the buy. The 500x hit came from grinding the basegame after losing three attempts on the wheels. The max buy gives less spins, yet on max level. Usually, it's a deadspin simulator <tm> with max ways and minimal hits possibly geared for one big hit.
  2. This is my entry, Played at Leovegas, payout roughly 65x from a bonus buy. Feedback, I rate it 5/10. Very shortly, the only thing I like about it is that it's a traditional slot. Furthermore, concerning Push Gaming, they finally could even make a decent slot without coins or other visual rubbish baits or non-existant coins. In total played about 400 spins on a few casinos, 5 bonus buys, result of one is attached. Managed to trigger the bonus with 5 scatters. Payout of the trigger itself was 50x and the payout of the spins were roughly 20x (i.e. not even money back from the buy). What is the point? Obviously the 5 scatter trigger should give at least 50 spins in order to even grasp the trigger's payout. There is therefore absolutely no point in buying bonuses considering the payout of reaching 5 scatters for a better chance with 20 spins. Sticky wild always on last reel does not really do much. Moreover, lazy execution of a sound idea: the sticky wild could at least move every spin even though the payout is predetermined. To its benefit it's a simple slot, whose basegame works well within its scope. Audio issues: After reloading the slot it almost always gave double audio and occasionally the audio went dead. Browsers used: Firefox and Chrome.
  3. Here is my entry, 1. Kim will win (Hampus is a good player, yet possibly lacks ambition) 2. Feedback and win (100x): After around a meager 300 spins and a few buys (result: a small profit), I rate mad cars 7/10 due to it's novel concept and the old school reel-layout. For me it's just a bit too volatile in order to play it more for much entertainment. After seeing on various streams bonus buy volatility of big bamboo, I will skip this one as well. This 100x win I got from a 100x car, during 300 spins triggered one bonus that paid a bit more. I don't know if I got it right, but when the "bonus" car is on the screen, the player can lose it. This is very nasty from push gaming, I had hoped some lessons had been learned from jammin jars 2 disaster. At least there could be a counter for how long the bonus car remains, or degradation of the type of the bonus feature the more spins it takes to trigger it.
  4. Here is my entry, 445x (0,6e stake) played on Leovegas, After seeing it on stream, tried it out. A few bonus buys with roughly break-even and around 500 spins, altogether about 300x in profit. Feedback: From this batch of current BTG releases (with gambling winnings for a bonus), this is one of the better ones. Payout of 445x came after a few unsuccessful gambles when a 10x ship appeared multiplying the base win into 150x. Obviously, had to collect the spins for "science", anything below a total return of 100x would have resulted in banlisting this release.🙄 Altogether, this release is a good and solid release with a slight improvement to the realm of arts sciences with its music performance since Bonanza.😉 Frankly, I don't prefer gambling winnings, but with nearly all of these releases, it appears to be a standard for reaching higher returns. For future releases, there could be a "bank" to collect winnings above X-amount in order to improve chances with the wheel or until bonus buy amount has been reached. As a benchmark, rainbow riches megaways <tm> has one.
  5. Here is my entry, 40x played on Leovegas Feedback: I rate this slot 9/10, a really good cluster/dropdown slot with bonus buys. Played it around 500 spins during the promotion and I really like it. It has been made for an experienced player while delivering entertainment for an average player, which is hard to do. Especially the "sticky" features for progress during base game and features are great. Cannot really say anything bad about it at all.
  6. Here is my entry 75x (0,2e stake). Shortly tried a few bonus buys plus the 5x feature and some spins. Feedback: Sample size was small, but I did not really get the point of the 5x buy. Supposedly it can lead to the super bonus. Otherwise totally useless. Visuals and sounds are okay, reminds the layout of Hacksaw and runs smoothly. For me it gave a decent run for the money. In order to win big, however it seems the bonus needs to retrigger continuously. In comparison to jammin jars, it feels too much of a grind game in hopes for a good bonus. A quite okay cluster slot altogether. I rate it 7/10.
  7. Here is my entry, 171,60x (0,5e stake) Feedback: I ran it about 1000 spins on play money and perhaps 300 spins real money, a few bonus buys. I rate it 7/10, it gives a decent run for the money and quite innovative with two bonuses. Nevertheless, it is a hit&run slot, but much better than the Jammin 2 disaster. It would be more playable without 50kx max win. With this level of volatility, 10kx would be enough while 50kx could only be accessed with buying a super bonus. Furthermore, it is a bit tedious spinning for the typical 5-20x bonuses, yet better than JJ2 5-10x returns in 95% of bonuses.
  8. Here is my entry, 208x / 0,4eur stake (played 11.1.‎2022, ‏‎16:24) Feedback: I rate it 4/10, otherwise it would be 3/10, but the grind for the feature in basegame is quite innovative. I ran about 1500 spins, of which over 1000 was with play money to test it out properly. Basically it is a bonus buy slot for the max potential via feature, which is tedious. The basegame runs like a slot with 50k X max win, which makes it quite unplayable in basegame. For an average player it gives too bad of a run for the money. Furthermore, I do not fancy bonus buys from this provider, knowing that bonus buys are ridiculously volatile from previous slots. With this volatility, I would expect the minimum stake to be 0,1eur or denomination of currency in order to slow down the swift removal of funds from accounts.
  9. Contacting Leovegas these days is a waste of time, their level of service has drastically dropped. Therefore, I am doing my wagering elsewhere and likely to remove my account. Most probably customer service will tell you to "send us an email" to a group box, which everyone knows is a graveyard of cases. You may get lucky tho, if competent and motivated people are working that day. Two recent examples of my customer experience: 1. Withdrawals are blocked by payments-department, who request documents even after the account has been verified, confirmed and recent withdrawals have been approved with same verification details. Only seeing the effort to contact customer support worked. Incompetence or calculation, or both. Customer is also never being contacted, which is unacceptable. 2. Requests of campaign details take more than a week and in my case will likely result in me filing cases to appropriate bodies. Fortunately, I take screenshots and meticulously collect details since other service providers' operations have misled customers to say the least.
  10. My entry for the raffle, 115x via bonus buy (December 4, 17:32 CET+1). The usual 6-scatter start and barely buy-in back. Yeah, and there were 7 wilds running in the screen that did not connect. Perhaps the infamous nerf kicked in some days after the release. Feedback: Background, I bought around 50 bonuses plus 1000+ spins on basegame, usually 0,2e stake. Before the promo, when it was launched, bought about 10 bonuses, a few of them delivered over 500x, best result was 1500x. So, I thought it's a cool little Christmas slot. I rate it 5/10, would have been 3/10, but the fact that bonus buys do not return the usual 1-10x (e.g. dead man's trail) elevates it to be more enjoyable. Gives a decent run for the money, but after the possible nerf, bonus buys are unplayable. Teases visually too much with near-hit scatters and multiple wilds and oh yeah, loves to give multipliers when there are no spins or re-spins left. Nice, good job! Visually I really enjoy the pixel graphics because it reminds me of games I used to play back in the day (C64 etc.). In basegame after 200 spins it usually starts to lag and the run of reels goes out of sync. A bit scuffed still with a few bugs.
  11. 1. Bonus buys allowed? 2. "Only real money screenshots/videos accepted as an entry" - Welcome bonus / bonus subject to wagering applicable?
  12. Here is my entry, 7904x (0,2eur stake) via the 200x bonus buy plus a screenshot of balance of the 40eur buy. In total, I did about 20 buys in total during 4 days of this promo plus perhaps a 1000 spins of basegame. Most buys on 0,2 and some a bit higher. Among the buys were four hits over 600x, second highest was 800x. Some buys return the 30-40x, which is the time to run. It gives about 90% chance to retrigger (usually into deadspins). The free spins flow may be slow, but I don't care: longer it takes, more returns you get. This big hit took about 20 mins, and I seriously thought it would go for the max, with 20+ spins and 30x multiplier. Feedback: Finally a reasonable slot to do bonus buys in from Relax. Fabulous improvement to the horrific and hideous Deadman's trail that gives those 1x-7x returns on 100x buys way too often. That slot I had to banlist, since I had run out of extra mouses to toss onto the wall and smartphone would have been the next obvious victim without a spare phone. I rate it 8/10, the basegame is the worst part, rtp nonexistent and not flow is not entertaining. With some extra features (wild generation in basegame), you could make a lighter version for 5kX that has much better basegame and can deliver the max win (vs. Reactoonz1&2 maxwin-scamaz). The retrigger-into-deadspins is frustrating and a bit repetitive in nature, yet tediously expected from Relax. For cluster and tumble fans it's a cool slot that gives a decent run for the money. Some serious math has been put into this with tumbles and wilds that hit several times. Visually Relax possibly has hit the limits of it's layout vs Play'n go, otherwise this would be a serious contender to the Toonz-series.
  13. @thefanIt appears that it got changed or updated to the description. Frankly, I don't mind, since currently I have returned to the lead with with 0,2€ stake payout 1263,65x instead of half of that. With the superstake activated, it's much easier to get those necessary retriggers, though max win is reduced to 25kx. @Joppezzz Guys, just be careful with the bonus buy gambles, if you do them. Recalling my history in total, it was the sixth buy that went through. The basegame gives a better run for the money than most pop-games, plus the gambles can go through, or reach the 10 spins guaranteed the least.
  14. @Skylined87Okay, thanks, I think this still will cause a bit a hassle and here's why: Here is my entry, 252,73€ with stake 0,2€ via bonus buy. X-win may be: with 0,2€ stake (1263,65x) or 0,4eur total stake (631,83x), I suppose it's the latter (631,83x). Entries may be confusing with bonus buys: 0,2€ bonus buy costs 16€, while with super stake on, it costs 24€. The difference is that with the super stake, three diamonds in free spins will give 3 extra spins. Therefore it may be difficult for you to distinguish between bonus buy with super stake or without (see screenshot below). I guess a screenshot from account history (attached) would show the actual x-win (24 eur buy is with 0,4eur total stake). Otherwise there may a chance of flipping super stake on and off before taking the screenshot for obvious reasons. Feedback to the provider: I have played this slot a bit before on another casino. Compared to avatar ux's pop-slots I prefer this one. I rate it 7/10 even though it has that nasty gamble-feature. The features in the basegame are great and I therefore I would prefer to play this instead of most pop-slots that are mostly deadspin simulators. Visually and graphics finally are less buggy than before in your other releases (e.g. black gold 2). Decently good and solid production.
  15. @Skylined87bonus buys allowed? not that I would do them tho. This one also has the notorious "super stake", if used, I assume x win is calculated of total stake (bet+superstake)
  16. This is an update to my entry on the previous page. Payout: 1133x (0,2eur stake), played November 3 (CET+1).
  17. This is my entry, Payout 906,30x (stake 0,5 eur). Played November 1 (CET+1). Shortly, it ate almost 3 deposits of 100x clean off. Before the big hit, the highest return was about 10x, so I suppose I got really lucky, but let's say the level of aggravation reached nearly a level of banlisting this slot along with the provider for good on the first try. Feedback: I rate it 4/10, would rate it higher, but seriously too volatile for entertainment to frequently play it. I guess it belongs to the same series than JJ2, that I prefer to avoid. Average RTP per 200 spins is just too low and noncompetitive to play it frequently. A nice upgrade to the Fat-series and it runs smoothly. Such as some other slots it crashes (e.g. partner cashier error). At Leovegas it also gets stuck in loading screen and need to clear browser in order to run it again.
  18. Here is my entry, 183x with 0,2eur stake, played 28.10.2021.
  19. Entry for the raffle, 115x, 0,2eur stake (attached screenshot of history has the timestamp et cetera). Feedback: Bonus buys in this slot do not really bring any value to the player considering the base game can trigger high wins with the feature. Frankly, the buys I did, never brought the buy-in back, one did just go over 30x. Normally it gave 10-20x. Therefore, I do not see any point in doing bonus buys in the future (third set of 100 spins in basegame brought the 115x win). For a constructive feedback to the provider: fix the max loss limit counter, it is off in all of your slots by 1-2 bets (unless it is intentionally set to make extra money for your shareholders from oblivious players). You can test this by opening JJ1, JJ2 or any other slot with 100 bets (let's say 100 EUR), select 100 spins with 1 EUR stake, set max loss limit to 50. Start the spins, it will always go 1-2 bets under 49 EUR (=the moment I sod off). In comparison, BTG has always been accurate, when the set loss limit has already been breached for the following bet, the autospins stop. @Push Gaming
  20. Here is my entry, Payout 591,1 X (0,3e stake) on Leovegas, played October 9. Feedback: For a background, I played it a few thousands of spins, until boredom. First two bonuses were basically 7-9 deadspins of 10 spins. The big hit did not require a retrigger, just a multiplying wild with a big cluster. Moreover, free spins usually are just tedious deadspins. I rate this slot 2/10, without this promo, would not have played it and likely never will (I wonder if anyone will). Clearly it is a rip-off of wild frames plus reactoonz with even a 50kx max win. Yeah right, these 50kx set-ups never deliver unless there is a 2kx bonus buy (i.e. nolimit), with the exception of doa2. Most aggravating is the scripted run for the 95-99/100, one hit missing for free spins. Furthermore, payouts without the free spins are just too poor reflecting a lazy work to polarize good wins. In parallel to wild frames&reactoonz, this one does not even deliver the random wilds (wildcard&instability) that leaves the player spinning deadspins for nearly an eternity. At least the slot offers great triggers for yawning and a fast and clean removal of funds. Graphics bug at times and randomly the slot crashes. The provider obviously is enduring an extended regress without the improved technical developments of at least the last decade. For a closure to the provider. Forget the rubbish of 50kx max wins that will only be seen in your studio. And yeah, wild frames has 7kx max win, reactoonz 6kx max win that I doubt never have happened although possibly hundreds of millions of spins. Offer the player at least some action for a realistic payout, for instance a hard-capped 5kx max win that at least one provider has been forced/chosen to serve the market with.
  21. Thanks for the promo. Here is my entry for the raffle, 194x stake 0,2eur, played September 2 at 5:51 (4:51 CET), Feedback: Mental appears to be a quality slot otherwise than it's too volatile and scary for me to play. I rate it 5/10. For a constructive feedback to the provider, I rather play West vs. East Coast, which is a funny slot. Recent productions, Mental, El Paso (pissing on graves), San Quentin, Bushido (seppuku&revenge) and Warrior Graveyard (glorious death) are all pretty morbid during these times. Try to cheer players up: less volatility, more humor.
  22. Thanks for the promo, here is my entry and feedback. Win 484,75x (0,2 stake), played September 2, 06:07am (CET+1). Feedback: Owing to the fact I played the Black gold 2, I had some hopes of improvements. However, those hopes were in vain. In comparison to black gold 2, this slot is possibly the worst megaways <tm> slot ever made with the potential and concept of ideas (random features plus bonus buys). I don't want to waste anyone's time reading this. Therefore, I will put it very shortly from the viewpoint of a a basic player to whom entertainment and possibility of a financial gain are offered. I rate it 2/10. Graphics &sounds: Still buggy, doing a bonus buy may crash the game every time Base game play: Unplayable, payouts are insignificant and random features (other than destroyer delivering the 0x) are useless to enjoy base game longer than 5 mins. And yeah, it offers an option to pay an extra stake, cool. Still, I do not know what the hell for the player is paying 50% on top of the stake. Random features are simply not there. Bonus buys: Mostly useless, first gamble is about 50%. The second gamble from 7 spins however may be programmed to be 25%, I never succeeded in it. A successful gamble very often gives that +5 and kills future gambles, payouts in the +5 are however very poor. Even with 10 spins 7-8 are destroyers delivering the 0x, so bonus buys are not really worth it in this slot. To sum up, decent payouts are too polarized for a player to play it and ever return to play it. Chances of getting any decent or enjoyable runs on this slot are too far to reach imo. Furthermore, I guess the makers of this slot have not followed the basic history of bonus buy gamble slots etc. Extra Chilli laid out some ground with triggering the free spins easier (3 scatters). Offering a feature every free spin does not leave a good impression, when it is 80% destroyer and 10% dropping wild on reel 4,5 or 6 that never connects. Features may look cool but always 0x makes it even cooler.
  23. Thanks for the promo, here is my entry (225x on a 0,2eur stake). Feedback for the game: Shortly, I rate it 6/10. It is a very entertaining slot, though payouts just reach the typical Push Gaming coin-shenanigan level. Not more. This slot is good for entertainment, not for winning anything special. I had roughly 20-30 free spins features and about 10 all-the-way coins hits with a modest budget. Observations for an average player: Bonus frequency is about 100 spins or so, which I guess is alright and 100x coin can be reached without an effort vs. razor shark. Frankly, I have grown tired of these coin-slots plus picking-features considering, the payouts being highly predetermined. Reached level 3 a few times, with max 2 wild reels, nothing special. Managed to get the gold card a few times, sweet. Yet, active coins for leveling were of course deleted. Typically free spins-features just recover the balance a bit. Afterwards the trolling is on, nicely covering the last scatter with a wild. Then it's time to run, otherwise balance will be deleted. Critical feedback for Push Gaming: I do not wish to sound disrespectful, however I claim it could be the time to ditch the coin garbage. Including 500x-1000x coins in a slot polarizes the payouts too much leaving the player less entertained due to likely higher chance of losing. Frankly, I am referring to the disaster with Razor Shark and JJ2 (clear failure). Regarding JJ2, that slot is not worth chasing free spins that pay 1-10x around 95% of the time. For JJ2 a mobile giga-jar would have been better with a chance of triggering it in the free spins (no-coins version). If there would be a sequel for Dinopolis, do not ruin it with ridiculous coins or 50kx max wins resulting in a slot not worth anyone's time and money. The odds in lottery I guess are higher with much higher max wins.
  24. Thanks for the promo, here is my entry 535x (214e on a 0,4eur take). Just in case, below also the history record. Heads up @Skylined87, it could have been possible to make the 20eur bonus buy with super stake on, showing a payout with 0,4eur stake. Feedback and thoughts of the game, I had some troubles in getting anything out of it during the first few 50-100x deposits. First deposit delivered free spins, picked mystery and was surprised to start with 12 spins with a 10x multiplier, sweet. All deadspins, no features (deadspin with the obvious last destruction), decided that the third deposit would be the final one for this game ever. Third deposit hit the free spins, via mystery started with 12 spins 5x multi that went up somewhere 28x multiplier delivering the big win. After the hit returned to the game to check it out more with random spins on various stakes. Shortly, for me it could have been one of the best megaways-slots ever made, yet it suffers from some handicaps towards the player and playing experience. Biggest problem after playing it extensively is that the basegame is quite worthless, regardless of hitting a few 50x wins via max megaways 117649. Plusses: The features are a great addition, few of which deliver the free spins or the gold feature instantly. Bonus buys work well for quick action junkies. The returns on the basegame are generally low, showing a level of high volatility, which I guess is okay for many players. Minuses: Sounds are quite buggy (browsers, Firefox, Chrome), visuals occasionally too show wrong symbols. Both the super stake and picking spins and multipliers are not my cup of tea. Super stake: The helpfile in Finnish only shows that (super stake enables really high payouts). For me as a player, I have no idea what that means. The provider should thoroughly elaborate why the customer is paying twice the stake, for which level of volatility, for which hit frequency and for what maximum payout. Biggest question is: can the max win or 10kx wins be won without the super stake. My conclusion is that the super stake increases the volatility too much due to insignificant payouts in basegame without features that deliver mostly the "Mystery"-option. Therefore, I would not play it with the super stake. Picking spins and multipliers: This option is highly misleading due to the significance of the features triggered, best average returns obviously come with the 12 spins 1x multiplier that is my preference. If most of the 10x multiplier spins deliver no features, there really is no point to chase it. Therefore, the element of predetermined amount of features leaves the player in too big of a disadvantage. For Black gold 3, I would hope it would be less buggy and tested comprehensively. Furthermore, I would hope to see one without super stake-option and picking, instead the amount of scatters would determine the potential (more spins=more potential). Black gold 3 could have a combination-feature: w.g. with scatters on screen the mystery would reveal more scatters and/or multipliers.
  25. This is my entry for the random prize draw and giga jar raffle. Biggest hit 400x, giga jar paid 40x (stake 1e), not worth the grind at all and therefore banlisted. For feedback, this slot is not my cup of tea. Hit frequency too low, payouts on basegame nonexistent. Possibly too polarized payouts that to me appear low entertainment value to ever return to. The grind to the giga jar cost me a bit more than 400x plus the 400x hit (totalling to -800x). First 10 bonuses paid 2-10x during a few 100x reloads, meaning I will stick to DOA2 for some real potential. During the grind, the biggest hit was that 400x, with a few 50x hits in basegame and in one bonus. In total, I had about 20+ bonuses during the grind, 90%+ of them paid that 2-10x. Visually fluid and smooth, but there is nothing really for the player to be exited about. Coins are just blockers and obviously the figs (blueberries in JJ1) have been coded in to function mostly as blockers between clusters. Moreover, for me it trolls way too much with near hit-features that would just result in that 2-10x payout. Not worth my time nor money, reminds me too much of razor shark and the notorious 0x bonuses. P.S. In the future, please remove "Congratulations, you have won (monetary value of 2-10x)" since there is nothing to congratulate about.
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