Jump to content

Gerardo Surzin

Members
  • Posts

    10
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Gerardo Surzin's Achievements

Member

Member (2/3)

1

Reputation

  1. Yup got bigger win on next bonus (523 spins enhanced 😮 after Ive pisted this one, which was 112x bet.
  2. Biggest win so far. This game is volatile as hell. One of the most I came across
  3. [MURDERER] gameplay teaser Hey guy's. It's time to present a gameplay teaser of 2nd character Mr. Murderer! (Mr Detective is still in the train at the moment - but coming)! Here I want to uncover a bit of secret - yup - those two bottom columns are for Bonus plays.3 scatters - uncover one of them where random special feature might land on any spin, every spin, none of spins (it's random). Getting upgrade - like in this case - 2nd column is unlocked and it behaves same way as in Super Bonus - where both columns remain open for greater chance to hit huge win! - in this case - which will be really hard, no secret about it, I have showcased TWO TORN REELS (TR). I am dying to show much more - much more of cinematics, play-tease, features in one video, but it's limited to 50 MB in size, so I have to have it speed up of 20% and not showing it all. Again, I am not a musician but some samples I have put together with some ambient background elements (some from stocks, some recorder myself) Let's take a look at it how it works 🙂 MURDERER_GAMEPLAY_SOUND_TEASER_FINAL2.mp4
  4. And here is a teaser part of GHOST CHARACTER play. It's in development content and not final 🙂 Hope you gonna like what you will see. A few things to share (I am not a musician, but I have mixed up some samples I have recorded myself, some I have brought from library, so take it with consideration 🙂 - Spins and characters of premium symbols will be changed in graphics to other characters - deliver more special characteristics to each play. - Cinematics will be also per character play different to have nice visual cinema experience - Features - here I will unveil back and forth new stuff in gameplays presentations. PS: Next will be a few new cinematics, I am working on before I'll jump on MURDERER soon. Hope you like it! GHOST_SPINSv04.mp4
  5. [CATHEDRAL] is not a game as YET, but work in progress of a open world game PITCH, that have not been seen in iGaming world and I cannot believe none of the providers/developers have not came up with the idea like this. It's a fun, is simple, yet very complex game I've had in mind and thought about for quite some time, so it deserve it's special thread, that will be updated on and on as it goes. I have shared it on BWB as well, but I thought to bring some fun in here as well INTRODUCTION: - it's open world of dark, fantasy world of characters, features, themes and items, that can change the industry from Studios, Casinos all the way to the Players. - you are starting with three main characters to pick and play and uncover what they are about. What happened to them, why they are in this dark world [DETECTIVE, GHOST and MURDERER] are the ones to choose from (list of characters will be expanding with upgrades and updates). These lovely dark characters have their in-game features based on their personalities and hobbies, but what about to shape and customize them with additional feature, or for extra cost of 20% bet size, adding two additional features, to boost the thrill, fun and wins? What if your character uncover new features, that will be added into it's list to customize it even more? Or, what if there is another character two floors upstairs (?) a little creepy girl in dark pink room playing with toys like broken glass, nails, chains, or rats? Or a skeleton living in darkness of catacombs under the main floor waiting for you to open the floor-door? Or what if more characters with new features got their Invitation for a dark dinner in Cathedral? Yes, this is what open world in this Cathedral game idea is about. Starting with main characters, main features, but expand it to the endless possibilities with adding always something new for the most fun and thrill experience possible. All that with amazing visual pleasure and random scary things happening. Yes, it's not only a game to play, but also a cinematic experience. Hope you are going to enjoy the development and new ideas and amazing features and cinematics Let's start it little by little with teaser trailer and character interface with picking up special features for customization your play: cathedral_v03.mp4 CATHEDRAL - INTERFACE You want to choose your character and customize it's features? Well this is the way of doing it (I can't believe no-one has come with this idea in any game yet). - by selecting one of your characters [for now there are only three of 'em, but the list will be endless as mentioned above] you will be having option to add one or two (for extra 20% x bet) features to customize it and boost it to exact your type of fun, thrill, mechanics and wins. Got bored in 10000 spins? Well yes, exit the game and choose different features, or simply change entire character to have again - different type of play. With option of setup (I will come to it later) you can even boost your night time play with level of horror - so random scary $hit's will be happening to give you even more experience of fun! Here is character | features preview. interface_character_choice.mp4
  6. Id like to add one thing that every spin is independent from the last, but its also dependent of it - in sequences of RTP, Hit Frequency, Bonus Game hit frequency, median wins frequency etc. If I am not mistaking its called PSEUDO RNG. Which have randomness but in many controlled billions of spins that we can call it in our math random and independent. Thats why there are massaged simulations done for every game. So yes, we dont know the outcome of every new spin, but once you trigger play - it goes all behind of past frequencies, wins and loses, bonus games (bonus games rtp's, median wins-pretty much like another game) in micro second. Only deveopers/prividers have those numbers in store and most dont want to share it. Because of competitors and because if they will, some games will go to trash.
  7. I dont know about the odds, I was always interested to know and on other forum BWB where some pretty well providers share the stats, I always ask for hit frequency of 1000x, 3000x 5000x bet wins. Some shars it, some just max wins and bonus frequency. Mostly in review slots in commets, they post it. On my very experience - I have had 5000x and above wins - all NATURALLY LANDED, NO BONUS BUYS, were three times on Gulag in three different casinos - in about 3 months of play(alot of spins but alot of big wins of 500x - 2000x bet wins on bets 2.80, 4 and 3.20. So pretty very high wins. Why Gulag? It hold RTP without enhanced bet and the stats as well pretty much of 1 in 210 spins bonus landing. You can find easily in comments my shared replays in Gulag game on Bigwinboard site / comments. Then on Rave I had 8000x win on bet 0.80 enhanced play landing super bonus in like 2000 spins. On True Grit I had 3.700x bet win on 3 scatters landing upgrade l, again naturall, but for about 5 days of play. Mental 4.500 natural Mental spins landed in about 15000 spins. On MT2 I had bonus buy twice over 10k bet wins and DOA2 in about 50 bonuses in - 6.800x bet win. But I am now grinding Nolimitcity games - but none of any releases after Gulag. All.went down to $hithole - after it. Gulag is last stand of amazing ones. So my telling is by MY experience Gulag or older NLC games and it will eventually comes In. Its hard. But its also happening on very natural play. I do bonus buys very very rarely and if - only MT2, MT3 and DOA2. Nothing else hold up RTP to my findings.
  8. Hello guys, Ive got question and any good answers are much appreciated and they might be also on rewards - who knows I have started a way back months ago with playing some ideas of mechanics and visuals of games, that Ive read alot from what players likes. As time was going the ideas and fun development becomes a bit more deeper than I thought. So before I jump straight to it, I want to ask a few things that might helps deciding to go for it or not. I am in thoughts to syart actually development of 3 games with good mechanics, entertainjng base game play and a good max win caps. Themed and a bit controversial. What I want to ask is: I know all about VFX, gdaphics and animation, how the game will behave etc. Programming it, get tesrers for resting RNG, RTP, hit frewuencies etc. But if the game is made, done: 1. Who to contact to for licening in EU? And/or is it for each country, EU, US, ASIA, AUSTRALIA, AFRICA..etc. all separate? Basically how to fully licence it to the casinos - here comes another question. 2. How does the casinos and game developers works? I mean, if you have game, how to pitch them to casino chanis? Who to contact to, or if there is any list of publishers or agents or.. basically how, who, is getting games into casinos like you see at Tsars, Loki, Woo.. any.. 3. Do the developer also developing pay/deposit gates to the game to add cash or game is provided to casino and casino deals with it? The ViSA, MASTER CARD, Mifinity..etc.? 4. Winnings, loses as far as I know are dealed with casino and deveoper gets some % of it. Thats right, right? Just checking all of these because of that is manageable, I might start with it in high level, not average and that might brings to you guys some good fun and experience, I am sure, but I want to have fun with team of people I have so any answer will be helpful. Thanks a tons!
  9. Yeah in some way of action, yep, it is exactly my cup of tea, but to be honest the main inspiration came from Planet of the Apes from NetEnt with mix of games from Relax, Red Tiger and NLC. Dunno why the game is not available anymore. It was my favourite. I thought to combine all good things I like together for a good mix But the ideas came from all sort of things I thought Id like to experience to have a good fun on base games and thrill on bonus spins.
  10. Hello everyone, I just thought to jump on this nice forum and be giving some ideas of games that maybe will be interesting to see, or parts of it, or mechanics, or perhaps design? Here are a few teasers previews I've put together to share starting with my fav: DIRTY TILES DirtyTiles_finaWebl2.mp4 And one more for today: DIRTY TOOLS: DirtyToolsWeb2.mp4 And one more: DIRTY DRUNKEN xBOXes DirtyDrunken_web2.mp4
×
×
  • Create New...